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Crusader
Fohm
9975
439 ilvl
120 Blood Elf Holy Paladin
❮The Bearded Germans❯
Detheroc
Character
Achievements
Collections
Dungeons & Raids
Player vs Player
Reputation
Helm of Abyssal Malevolence
450
67
Heart of Azeroth
467
Pauldrons of the Horned Horror
435
Honorbound Centurion's Long Cloak
435
Ashvane Warden's Cuirass
450
Phosphorescent Armplates
445
Gauntlets of the Avian Sentinel
440
Belt of the Unrelenting Gale
430
Legplates of Charged Duality
440
Sabatons of Rampaging Elements
440
Logic Loop of Division
Enchanted: +40 Haste
425
Seal of the Regal Loa
445
Conch of Dark Whispers
425
Lady Waycrest's Music Box
430
Galvanized Stormcrusher
445
G0-4W4Y Crowd Repeller
430
Shirt (empty slot)
Tabard (empty slot)
Export character image
343,700
Health
Health
343,700
Back
Health
343,700
100,000
Mana
Mana
100,000
Back
Mana
100,000
11,164
Intellect
Intellect
11,164
Back
Intellect
11,164
17,185
Stamina
Stamina
17,185
Back
Stamina
17,185
24%
Critical Strike
Critical Strike
23.92%
Total Rating:
1,290
Back
Critical Strike
23.92%
Total Rating:
1,290
19%
Haste
Haste
18.84%
Total Rating:
1,281
Back
Haste
18.84%
Total Rating:
1,281
24%
Mastery
Mastery
23.56%
Total Rating:
555
Back
Mastery
23.56%
Total Rating:
555
9%
Versatility
Versatility
9.26%
Total Rating:
787
Back
Versatility
9.26%
Total Rating:
787
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Specialization
View Talent Details
Player vs Player Talents
Holy
Protection
Retribution
15
Zeal
Zeal
(Passive)
Passive
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 376 Holy damage.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Divine Judgment
Divine Judgment
(Passive)
Passive
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
75
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Specialization
View Talent Details
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Divine Vision
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Specialization
View Talent Details
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
30
First Avenger
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Relentless
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Hallowed Ground
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Specialization
View Talent Details
Retribution Talents
15
Zeal
Zeal
(Passive)
Passive
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 376 Holy damage.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Divine Judgment
Divine Judgment
(Passive)
Passive
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
75
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Player vs Player Talents
Retribution Talents
15
Zeal
Zeal
(Passive)
Passive
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 376 Holy damage.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Divine Judgment
Divine Judgment
(Passive)
Passive
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
75
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
15
Zeal
Zeal
(Passive)
Passive
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 376 Holy damage.
30
Fires of Justice
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Divine Judgment
Divine Judgment
(Passive)
Passive
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
75
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Player vs Player Talents
Back
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
Back
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
Back
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
Back
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
Back
Divine Purpose
(Passive)
Passive
Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Back
Darkest before the Dawn
(Passive)
Passive
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.
Back
Divine Vision
(Passive)
Passive
Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 40 yards.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 557 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.
Back
First Avenger
(Passive)
Passive
Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
Back
Blinding Light
(Instant, 1.5 min cooldown)
1,200 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
Back
Consecrated Ground
(Passive)
Passive
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Back
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Back
Relentless
(Passive)
Passive
Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.
Back
Hallowed Ground
(Passive)
Passive
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Back
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Back
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 7,624.
Back
Zeal
(Passive)
Passive
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 376 Holy damage.
Back
Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
Back
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Back
Divine Judgment
(Passive)
Passive
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
Back
Unbreakable Spirit
(Passive)
Passive
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
Back
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Back
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
12
Waycrest Manor
00:34:18
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
12
Waycrest Manor
00:34:18
Madapaka
Fohm
Patrush
Soowoop
Schizzysnarf
11
Atal'Dazar
00:27:31
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Atal'Dazar
00:27:31
Windlance
Fohm
Ankøou
Drainiac
Nestor
11
Tol Dagor
00:30:55
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Tol Dagor
00:30:55
Hentaimonger
Fohm
Pandangerous
Servachuels
Kerra
11
Siege of Boralus
00:28:06
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Siege of Boralus
00:28:06
Xenøheal
Fohm
Floppymage
Kakog
Kiisamee
12
Waycrest Manor
00:34:18
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
12
Waycrest Manor
00:34:18
Madapaka
Fohm
Patrush
Soowoop
Schizzysnarf
11
Atal'Dazar
00:27:31
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Atal'Dazar
00:27:31
Windlance
Fohm
Ankøou
Drainiac
Nestor
11
Tol Dagor
00:30:55
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Tol Dagor
00:30:55
Hentaimonger
Fohm
Pandangerous
Servachuels
Kerra
11
Siege of Boralus
00:28:06
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
11
Siege of Boralus
00:28:06
Xenøheal
Fohm
Floppymage
Kakog
Kiisamee
Raid Progression
View Raid History
Back
Uldir
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
Uldir
LFR
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
0/9
0%
Heroic
0/9
0%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
0/2
0%
Normal
0/2
0%
Heroic
0/2
0%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
5/8
63%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
The Eternal Palace
LFR
5/8
63%
0 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
5/8
63%
0 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Normal
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Heroic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Heroic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Mythic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Mythic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
Uldir
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
Uldir
LFR
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
0/9
0%
Heroic
0/9
0%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Grong
0 x
Jadefire Masters
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
0/2
0%
Normal
0/2
0%
Heroic
0/2
0%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
5/8
63%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
The Eternal Palace
LFR
5/8
63%
0 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
5/8
63%
0 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Normal
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Heroic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Heroic
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara