Off Hand (empty slot)
464,697
Health
Health
464,697
20,000
Mana
Mana
20,000
9,286
Agility
Agility9,286
20,290
Stamina
Stamina20,290
18%
Critical Strike
Critical Strike17.56%
Total Rating:544
16%
Haste
Haste15.72%
Total Rating:1,069
15%
Mastery
Mastery14.51%
Total Rating:1,514
16%
Versatility
Versatility15.99%
Total Rating:1,359
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Feral Affinity
60
Mass Entanglement
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Gladiator's Medallion
Malorne's Swiftness
Entangling Claws
Toughness
Specialization
Player vs Player Talents
15
Prosperity
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Gladiator's Medallion
Thorns
Focused Growth
Cyclone
Specialization
Player vs Player Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Gladiator's Medallion
Savage Momentum
Leader of the Pack
Ferocious Wound
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Starlord
90
Stellar Flare
100
Shooting Stars
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Feral Affinity
60
Mass Entanglement
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Malorne's Swiftness
Entangling Claws
Toughness
Guardian Talents
15
Brambles
30
Wild Charge
45
Feral Affinity
60
Mass Entanglement
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Feral Affinity
60
Mass Entanglement
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Malorne's Swiftness
Entangling Claws
Toughness
Gladiator's Medallion
Malorne's Swiftness
Entangling Claws
Toughness
Gladiator's Medallion
Malorne's Swiftness
Entangling Claws
Toughness
Specialization
Restoration Talents
15
Prosperity
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Thorns
Focused Growth
Cyclone
Restoration Talents
15
Prosperity
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
15
Prosperity
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Thorns
Focused Growth
Cyclone
Gladiator's Medallion
Thorns
Focused Growth
Cyclone
Gladiator's Medallion
Thorns
Focused Growth
Cyclone
Specialization
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Savage Momentum
Leader of the Pack
Ferocious Wound
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Savage Momentum
Leader of the Pack
Ferocious Wound
Gladiator's Medallion
Savage Momentum
Leader of the Pack
Ferocious Wound
Gladiator's Medallion
Savage Momentum
Leader of the Pack
Ferocious Wound
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Starlord
90
Stellar Flare
100
Shooting Stars
Player vs Player Talents
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Starlord
90
Stellar Flare
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Starlord
90
Stellar Flare
100
Shooting Stars
Player vs Player Talents
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
12
00:33:17
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:28:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:30:11
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
11
00:23:24
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:33:17
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:28:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:30:11
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
11
00:23:24
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
Raid Progression
View Raid History
Level 120
LFR
1/8
13%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
1/8
13%
1 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
LFR
4/9
44%
Normal
9/9
100%
Heroic
9/9
100%
Mythic
1/9
11%
Battle of Dazar'alor
LFR
4/9
44%
1 xChampion of the Light
1 xJadefire Masters
1 xGrong the Revenant
1 xOpulence
0 xConclave of the Chosen
0 xKing Rastakhan
0 xMekkatorque
0 xStormwall Blockade
0 xLady Jaina Proudmoore
Battle of Dazar'alor
Normal
9/9
100%
4 xChampion of the Light
4 xJadefire Masters
4 xGrong the Revenant
5 xOpulence
4 xConclave of the Chosen
4 xKing Rastakhan
2 xMekkatorque
1 xStormwall Blockade
1 xLady Jaina Proudmoore