Shirt (empty slot)
407,220
Health
Health
407,220
20,000
Mana
Mana
20,000
11,973
Intellect
Intellect11,973
20,361
Stamina
Stamina20,361
23%
Critical Strike
Critical Strike23.49%
Total Rating:1,331
19%
Haste
Haste19.10%
Total Rating:1,299
39%
Mastery
Mastery38.65%
Total Rating:1,231
8%
Versatility
Versatility7.64%
Total Rating:649
Specialization
Player vs Player Talents
15
Prosperity
30
Renewal
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Stonebark
100
Germination
Gladiator's Medallion
Focused Growth
Revitalize
Cyclone
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Ironfeather Armor
Cyclone
Moonkin Aura
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Survival of the Fittest
100
Rend and Tear
Gladiator's Medallion
Master Shapeshifter
Protector of the Pack
Charging Bash
Specialization
Player vs Player Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Gladiator's Medallion
Thorns
Savage Momentum
Ferocious Wound
Specialization
Restoration Talents
15
Prosperity
30
Renewal
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Focused Growth
Revitalize
Cyclone
Restoration Talents
15
Prosperity
30
Renewal
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Stonebark
100
Germination
15
Prosperity
30
Renewal
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Focused Growth
Revitalize
Cyclone
Gladiator's Medallion
Focused Growth
Revitalize
Cyclone
Gladiator's Medallion
Focused Growth
Revitalize
Cyclone
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Ironfeather Armor
Cyclone
Moonkin Aura
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Ironfeather Armor
Cyclone
Moonkin Aura
Gladiator's Medallion
Ironfeather Armor
Cyclone
Moonkin Aura
Gladiator's Medallion
Ironfeather Armor
Cyclone
Moonkin Aura
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Survival of the Fittest
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Master Shapeshifter
Protector of the Pack
Charging Bash
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Survival of the Fittest
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Mighty Bash
75
Galactic Guardian
90
Survival of the Fittest
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Master Shapeshifter
Protector of the Pack
Charging Bash
Gladiator's Medallion
Master Shapeshifter
Protector of the Pack
Charging Bash
Gladiator's Medallion
Master Shapeshifter
Protector of the Pack
Charging Bash
Specialization
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Thorns
Savage Momentum
Ferocious Wound
Feral Talents
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
15
Predator
30
Wild Charge
45
Balance Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Thorns
Savage Momentum
Ferocious Wound
Gladiator's Medallion
Thorns
Savage Momentum
Ferocious Wound
Gladiator's Medallion
Thorns
Savage Momentum
Ferocious Wound
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
13
00:29:27
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Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:38:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:33:54
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:33:42
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
13
00:29:27
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:38:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:33:54
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
12
00:33:42
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
Raid Progression
View Raid History