Tabard (empty slot)
317,600
Health
Health
317,600
20,000
Mana
Mana
20,000
10,114
Intellect
Intellect10,114
15,880
Stamina
Stamina15,880
23%
Critical Strike
Critical Strike23.11%
Total Rating:1,304
18%
Haste
Haste18.40%
Total Rating:1,251
29%
Mastery
Mastery28.66%
Total Rating:764
9%
Versatility
Versatility8.56%
Total Rating:728
Specialization
Player vs Player Talents
15
Force of Nature
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
New Moon
Gladiator's Medallion
Cyclone
Ironfeather Armor
Moonkin Aura
Specialization
Player vs Player Talents
15
Cenarion Ward
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Gladiator's Medallion
Cyclone
Master Shapeshifter
Entangling Bark
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Gladiator's Medallion
Den Mother
Malorne's Swiftness
Overrun
Specialization
Player vs Player Talents
15
Sabertooth
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Gladiator's Medallion
Fresh Wound
Savage Momentum
Ferocious Wound
Specialization
Balance Talents
15
Force of Nature
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
New Moon
Player vs Player Talents
Gladiator's Medallion
Cyclone
Ironfeather Armor
Moonkin Aura
Balance Talents
15
Force of Nature
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
New Moon
15
Force of Nature
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Chosen of Elune
90
Twin Moons
100
New Moon
Player vs Player Talents
Gladiator's Medallion
Cyclone
Ironfeather Armor
Moonkin Aura
Gladiator's Medallion
Cyclone
Ironfeather Armor
Moonkin Aura
Gladiator's Medallion
Cyclone
Ironfeather Armor
Moonkin Aura
Specialization
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Player vs Player Talents
Gladiator's Medallion
Cyclone
Master Shapeshifter
Entangling Bark
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
15
Cenarion Ward
30
Wild Charge
45
Guardian Affinity
60
Typhoon
75
Incarnation: Tree of Life
90
Inner Peace
100
Germination
Player vs Player Talents
Gladiator's Medallion
Cyclone
Master Shapeshifter
Entangling Bark
Gladiator's Medallion
Cyclone
Master Shapeshifter
Entangling Bark
Gladiator's Medallion
Cyclone
Master Shapeshifter
Entangling Bark
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Malorne's Swiftness
Overrun
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Malorne's Swiftness
Overrun
Gladiator's Medallion
Den Mother
Malorne's Swiftness
Overrun
Gladiator's Medallion
Den Mother
Malorne's Swiftness
Overrun
Specialization
Feral Talents
15
Sabertooth
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Fresh Wound
Savage Momentum
Ferocious Wound
Feral Talents
15
Sabertooth
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
15
Sabertooth
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Soul of the Forest
90
Primal Wrath
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Fresh Wound
Savage Momentum
Ferocious Wound
Gladiator's Medallion
Fresh Wound
Savage Momentum
Ferocious Wound
Gladiator's Medallion
Fresh Wound
Savage Momentum
Ferocious Wound
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
9
00:22:16
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
View Party
9
00:32:01
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
View Party
9
00:34:35
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
View Party
9
00:29:24
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
View Party
9
00:22:16
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
View Party
9
00:32:01
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
View Party
9
00:34:35
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
View Party
9
00:29:24
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
View Party
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun