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Hekary
3865
444 ilvl
120 Draenei Protection Paladin
❮Sui Generis❯
Quel'Thalas
Character
Achievements
Collections
Dungeons & Raids
Player vs Player
Reputation
Greathelm of the Putrid Path
450
70
Heart of Azeroth
473
Lockjaw Shoulderplate
450
Drape of the Loyal Vassal
440
Desert Guardian's Breastplate
450
Guild Tabard
1
Shard-Tipped Vambraces
435
Sharktooth-Knuckled Grips
440
Sand-Scoured Greatbelt
455
Petrified Wickerplate Greaves
430
Stormsurger's Sabatons
455
Overseer's Lost Seal
Enchanted: +60 Haste
430
Ritual Binder's Ring
Enchanted: +60 Haste
440
Mchimba's Ritual Bandages
440
Vial of Animated Blood
435
Sharkbait's Fishhook
Enchanted: Quick Navigation
440
G0-4W4Y Crowd Repeller
450
Shirt (empty slot)
Export character image
545,080
Health
Health
545,080
Back
Health
545,080
20,000
Mana
Mana
20,000
Back
Mana
20,000
8,672
Strength
Strength
8,672
Back
Strength
8,672
27,254
Stamina
Stamina
27,254
Back
Stamina
27,254
14%
Critical Strike
Critical Strike
13.67%
Total Rating:
624
Back
Critical Strike
13.67%
Total Rating:
624
21%
Haste
Haste
20.82%
Total Rating:
1,416
Back
Haste
20.82%
Total Rating:
1,416
20%
Mastery
Mastery
20.17%
Total Rating:
876
Back
Mastery
20.17%
Total Rating:
876
14%
Versatility
Versatility
14.01%
Total Rating:
1,191
Back
Versatility
14.01%
Total Rating:
1,191
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Blade of Wrath
Blade of Wrath
(Passive)
Passive
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Specialization
View Talent Details
Player vs Player Talents
Protection
Retribution
Holy
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
2,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Cleanse the Weak
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Specialization
View Talent Details
Protection Talents
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Protection Talents
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
15
Holy Shield
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
60
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
75
Final Stand
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Judgment of Light
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
100
Last Defender
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Warrior of Light
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Steed of Glory
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Judgments of the Pure
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Specialization
View Talent Details
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Blade of Wrath
Blade of Wrath
(Passive)
Passive
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Blade of Wrath
Blade of Wrath
(Passive)
Passive
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
30
Blade of Wrath
Blade of Wrath
(Passive)
Passive
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
75
Cavalier
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
90
Selfless Healer
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
100
Divine Purpose
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Vengeance Aura
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Lawbringer
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Divine Punisher
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Specialization
View Talent Details
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
2,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Cleanse the Weak
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Holy Talents
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
2,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.
15
Crusader's Might
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
2,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Cleanse the Weak
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Cleanse the Weak
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Divine Favor
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Cleanse the Weak
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Avenging Light
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Back
Holy Shield
(Passive)
Passive
Your block chance is increased by 15%, you are able to block spells, and your successful blocks deal 548 Holy damage to your attacker.
Back
Crusader's Judgment
(Passive)
Passive
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Final Stand
(Passive)
Passive
When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
Back
Judgment of Light
(Passive)
Passive
Judgment now causes the next 25 successful attacks against the target to heal the attacker for 271.
Back
Last Defender
(Passive)
Passive
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Warrior of Light
(Passive)
Passive
Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.
Back
Steed of Glory
(Passive)
Passive
Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Back
Judgments of the Pure
(Passive)
Passive
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 9,117.
Back
Righteous Verdict
(Passive)
Passive
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
Back
Blade of Wrath
(Passive)
Passive
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
Back
Fist of Justice
(Passive)
Passive
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Back
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
Lash out at your enemies, dealing 9,279 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.
Back
Cavalier
(Passive)
Passive
Divine Steed now has 2 charges.
Back
Selfless Healer
(Passive)
Passive
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Back
Divine Purpose
(Passive)
Passive
Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 20% increased damage and healing.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Vengeance Aura
(Passive)
Passive
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 8 sec. Stacks up to 4 times.
Back
Lawbringer
(Passive)
Passive
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their maximum health in Holy damage.
Back
Divine Punisher
(Passive)
Passive
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Back
Crusader's Might
(Passive)
Passive
Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
Back
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown
Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.
Back
Fist of Justice
(Passive)
Passive
Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
Back
Devotion Aura
(Passive)
Passive
Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.
Back
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown
Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.
Back
Sanctified Wrath
(Passive)
Passive
Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
Back
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
2,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. All affected allies will be healed for 40% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also refund 25% of their Mana cost.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Divine Favor
(Instant, 25 sec cooldown)
Instant
25 sec cooldown
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Back
Cleanse the Weak
(Passive)
Passive
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.
Back
Avenging Light
(Passive)
Passive
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
15
The MOTHERLODE!!
00:38:14
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
The MOTHERLODE!!
00:38:14
Hekary
Iname
Thaewill
Fionnaapple
Firmina
15
Waycrest Manor
00:38:33
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Waycrest Manor
00:38:33
Hekary
Kellissandra
Omegahaxorz
Selium
Hexotic
15
Siege of Boralus
00:35:10
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Siege of Boralus
00:35:10
Hekary
Trèesus
Moroha
Baoray
Nodhai
14
Freehold
00:26:32
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Freehold
00:26:32
Hekary
Speedling
Mattsx
Versad
Tokihanatsu
15
The MOTHERLODE!!
00:38:14
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
The MOTHERLODE!!
00:38:14
Hekary
Iname
Thaewill
Fionnaapple
Firmina
15
Waycrest Manor
00:38:33
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Waycrest Manor
00:38:33
Hekary
Kellissandra
Omegahaxorz
Selium
Hexotic
15
Siege of Boralus
00:35:10
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Skittish
Enemies pay far less attention to threat generated by tanks.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Siege of Boralus
00:35:10
Hekary
Trèesus
Moroha
Baoray
Nodhai
14
Freehold
00:26:32
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Freehold
00:26:32
Hekary
Speedling
Mattsx
Versad
Tokihanatsu
Raid Progression
View Raid History
Back
Uldir
Level 120
LFR
2/8
25%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
Uldir
LFR
2/8
25%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
3 x
Mythrax
4 x
G'huun
Uldir
LFR
2/8
25%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
3 x
Mythrax
4 x
G'huun
Back
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
6/9
67%
Normal
7/9
78%
Heroic
0/9
0%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
6/9
67%
3 x
Champion of the Light
3 x
Jadefire Masters
3 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
6/9
67%
3 x
Champion of the Light
3 x
Jadefire Masters
3 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
7/9
78%
4 x
Champion of the Light
4 x
Jadefire Masters
4 x
Grong the Revenant
3 x
Opulence
2 x
Conclave of the Chosen
1 x
King Rastakhan
1 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
7/9
78%
4 x
Champion of the Light
4 x
Jadefire Masters
4 x
Grong the Revenant
3 x
Opulence
2 x
Conclave of the Chosen
1 x
King Rastakhan
1 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
0/2
0%
Normal
0/2
0%
Heroic
0/2
0%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
0/8
0%
Normal
4/8
50%
Heroic
4/8
50%
Mythic
1/8
13%
Back
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
4/8
50%
3 x
Abyssal Commander Sivara
2 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Normal
4/8
50%
3 x
Abyssal Commander Sivara
2 x
Blackwater Behemoth
1 x
Radiance of Azshara
1 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Heroic
4/8
50%
1 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
2 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Heroic
4/8
50%
1 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
2 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Mythic
1/8
13%
2 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Mythic
1/8
13%
2 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
Uldir
Level 120
LFR
2/8
25%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Back
Uldir
LFR
2/8
25%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
3 x
Mythrax
4 x
G'huun
Uldir
LFR
2/8
25%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
3 x
Mythrax
4 x
G'huun
Back
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Normal
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Heroic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
0/8
0%
0 x
Taloc
0 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
6/9
67%
Normal
7/9
78%
Heroic
0/9
0%
Mythic
0/9
0%
Back
Battle of Dazar'alor
LFR
6/9
67%
3 x
Champion of the Light
3 x
Jadefire Masters
3 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
6/9
67%
3 x
Champion of the Light
3 x
Jadefire Masters
3 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
7/9
78%
4 x
Champion of the Light
4 x
Jadefire Masters
4 x
Grong the Revenant
3 x
Opulence
2 x
Conclave of the Chosen
1 x
King Rastakhan
1 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
7/9
78%
4 x
Champion of the Light
4 x
Jadefire Masters
4 x
Grong the Revenant
3 x
Opulence
2 x
Conclave of the Chosen
1 x
King Rastakhan
1 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant