Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Azshara's Emissaries are present throughout the dungeon.
Boss enemies have 40% more health and inflict up to 15% increased damage.
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.