Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Boss enemies have 40% more health and inflict up to 15% increased damage.
Additional non-boss enemies are present throughout the dungeon.
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.