Shirt (empty slot)
458,160
Health
Health
458,160
100,000
Mana
Mana
100,000
13,435
Intellect
Intellect13,435
22,908
Stamina
Stamina22,908
20%
Critical Strike
Critical Strike20.32%
Total Rating:1,103
33%
Haste
Haste32.96%
Total Rating:2,241
18%
Mastery
Mastery17.90%
Total Rating:1,767
5%
Versatility
Versatility5.32%
Total Rating:452
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Thorns
Specialization
Player vs Player Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Gladiator's Medallion
Cyclone
Focused Growth
Thorns
Specialization
Player vs Player Talents
15
Blood Frenzy
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Survival of the Fittest
100
Rend and Tear
Adaptation
Master Shapeshifter
Den Mother
Freedom of the Herd
Specialization
Player vs Player Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Savage Momentum
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Thorns
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Restoration Affinity
60
Mass Entanglement
75
Starlord
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Thorns
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Thorns
Gladiator's Medallion
Moonkin Aura
Ironfeather Armor
Thorns
Specialization
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Cyclone
Focused Growth
Thorns
Restoration Talents
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
15
Cenarion Ward
30
Wild Charge
45
Feral Affinity
60
Typhoon
75
Cultivation
90
Spring Blossoms
100
Photosynthesis
Player vs Player Talents
Gladiator's Medallion
Cyclone
Focused Growth
Thorns
Gladiator's Medallion
Cyclone
Focused Growth
Thorns
Gladiator's Medallion
Cyclone
Focused Growth
Thorns
Specialization
Guardian Talents
15
Blood Frenzy
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Survival of the Fittest
100
Rend and Tear
Player vs Player Talents
Adaptation
Master Shapeshifter
Den Mother
Freedom of the Herd
Guardian Talents
15
Blood Frenzy
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Survival of the Fittest
100
Rend and Tear
15
Blood Frenzy
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Incarnation: Guardian of Ursoc
90
Survival of the Fittest
100
Rend and Tear
Player vs Player Talents
Adaptation
Master Shapeshifter
Den Mother
Freedom of the Herd
Adaptation
Master Shapeshifter
Den Mother
Freedom of the Herd
Adaptation
Master Shapeshifter
Den Mother
Freedom of the Herd
Specialization
Feral Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Savage Momentum
Feral Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Primal Wrath
100
Moment of Clarity
Player vs Player Talents
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Savage Momentum
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Savage Momentum
Gladiator's Medallion
Leader of the Pack
Ferocious Wound
Savage Momentum
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
17
00:36:23
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
17
00:41:48
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:27:21
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:28:38
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
17
00:36:23
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
17
00:41:48
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:27:21
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:28:38
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party