Mythic Keystone Dungeons
Mythic Keystone Dungeons Seasonal Activity
Battle for Azeroth Season 2
14
00:26:48
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
14
00:31:05
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
14
00:35:02
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
14
00:38:39
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
14
00:32:21
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
14
00:35:59
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Skittish
Enemies pay far less attention to threat generated by tanks.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
13
00:38:57
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
13
00:33:52
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
12
00:38:55
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
11
00:34:52
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
Reaping
Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
View Party
WoW Classic
Global Release In
Now Live Worldwide
Days
Hours
Mins
Secs